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The direction of an arrow changes depending on the cursor position. While you are moving the cursor along the edges of the view, it turns into arrows. The 3D Toolbarĥ – The Selection tool for selecting and moving objects.Ħ – The Walk tool. To open the 3D view, click the 3D View button in the toolbar. You can also walk around in the 3D space and take pictures. In the 3D window, you can move objects, change materials, adjust lighting and more. Add control points to surfaces - Edit > Add pt can now work with surfaces in addition to curves.The 3D view displays a 3D model of your project. Multitouch view navigation, use multitouch gestures (pinch or drag fingers) to do zoom/pan/rotate view manipulations. New selection indicator dot and selection filtering methods for the Scene Browser. Improved surface quality for closed fillets, blends, and sweep for smooth closed surfaces. New "Bounding box center" button for Transform > Move, Copy, Scale, and Scale1D commands. Improvements to the Blend command - multiple edges can now be selected on either side of the blend instead of only a single edge on either side as in v2, and there are also new options for adding sync points and for making a planar sections blend. Major overhaul to the Network command to fix bugs and implement new options for making lighter surfaces. New functions for isocurves - create isocurves under Construct > Curve > Iso, and a new "Isocurve" option for the Trim command when trimming a single surface. Multiple CPU cores are now used in the draw engine, typical display speed-up of around 2x to 3x on complex models.
MOI3D VIEW/SHADED PDF
PDF import totally overhauled and much more robust than v2. Support for DXF format import and export. Allows for portions of objects to be temporarily ignored during a boolean, for example here a boolean union only uses the outside region of the round part, avoiding the need to do any prep work on the handle. Boolean union or difference can now take a selection of face sub-objects, which limits the boolean to only generate intersections using those surfaces. Allows for "push/pull" type action with the Extrude command. Face extrusion auto booleans - made face sub-object selections automatically boolean the extruded piece with the base object.
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This greatly improves the use of MoI for generating both 2D vector illustrations and also basic shop drawings for printing. For PDF and AI formats this also can include a shaded background image underneath the vectors and accented silhouettes and outlines. Hidden line removal : MoI can now generate a 2D drawing with hidden lines removed when exporting to PDF, AI, or DXF formats. Loft can now start and/or end in a point object, this is especially helpful with Loft style = "Loose" to create lofted surfaces that end in a smooth tip. New options for Extrude, Extrude to point and Extrude tapered. New Transform > Deform > Twist command for twisting objects around an axis line. Being able to initially construct a rigid 2D shape made up of straight pieces can often times be an easier approach than trying to model the final curved shape directly in place. Flow is a versatile deformation tool which can help with the construction of curved pattern details, by taking objects that were initially modeled as flat 2D patterns and warping them into a curved shape. New Transform > Deform > Flow deformation tool for warping and bending shapes from one backbone curve or surface to another. En haut de l'écran surgissent alors les différentes options et le modus operandi de la fonction sélectionné. Cliquez sur une fonction générique : aussitôt, les boutons se réarrangent et les sous-fonctions apparaissent. Chaque groupe de fonctions est rangé dans une boîte dédiée : courbes, solides, édition, construction. Elle se révèle compacte et très rapide à assimiler. L'interface de MOI est un modèle de simplicité. MoI fonctionne différemment d'un programme "standard" de DAO. Un système de pavé numérique permet même d'entrer n'importe quelle valeur sans avoir à aucun moment besoin du clavier. L'artiste peut donc tracer des courbes à main levée et conserver la spontanéité de son sens artistique. Il comporte une interface unique qui est conçue pour fonctionner sans à-coup ainsi le logiciel peut se piloter entièrement au stylet et à la palette graphique ou avec la souris. MoI 3D est un nouveau programme de modélisation DAO/3D NURBS pour les designers et les artistes.